![]() ![]() Gamers can research hundreds of technologies, including technologies unique to their race, and build ships in the custom ship design mode before taking them into real-time battles packed with stunning visuals and sound effects.Īdditionally, Zero Sum Games plans to double down on its commitment to user-generated content with StarDrive 2 by integrating Steam Workshop support directly into the game. In Zero Sum Games' sequel to the popular original PC title, players can build a space empire and command huge fleets turn-by-turn in an immersive, living galaxy filled with nine alien races, pirate factions, galactic lore and mystery. We are dedicated to our community and we're excited to start showing off StarDrive 2 to our fans." "Here we have taken everything we have learned - our successes, our failures, and our passion - and made a 4X game that we are incredibly proud of. "StarDrive 2 represents the culmination of two decades of love for the 4X genre and five years of work on the StarDrive universe," says Daniel DiCicco, CEO of Zero Sum Games. With an SRP of $29.99, Iceberg and Zero Sum plan to reward owners of the original StarDrive with a loyalty discount of 33% on StarDrive 2. Haarlem, The Netherlands – Febru– Following last year's barnstorming debut for real-time 4X strategy game StarDrive, publisher Iceberg Interactive and developer Zero Sum Games have teamed up again to publish StarDrive 2, the revolutionary turn-based sequel, featuring real-time combat, coming to Steam, other digital channels, and boxed retail in September 2014. Turn-Based Sequel Warps Into 4X Space in 2014 First Screenshots Revealed ![]() That was a bit of work trying to figure out the relational stuff in data sets.ĭatasets are pretty cool it's just a shame they work poorly with xml.ICEBERG INTERACTIVE AND ZERO SUM GAMES ANNOUNCE STARDRIVE 2 It lacks some usability features like filtering and such though which is a drag but does do sorting for single columns.Ĭhanging to xdoc is not that big of a deal but requires rebuilding a bunch of logic to match ship modules to modulesets. The main display is a datagrid which takes a dataset as input and does automatic column creation and such. Stack overflow had a nice method for converting a dataset table to csv which works well enough. Originally posted by BlueTemplar:The nesting aspect of the eXtensible Markup Language is problematic to translate into 2-dimensional sets of data (like the Comma Separated Values format)? Into CSV yes.ĭatasets are multi dimensional but they do not like xml with nested values where all the values have the same element name.įor the csvs they have to be sort of manually created. This might have been more useful many months ago. Some of the fancier stuff will have to wait until i can rebuild it. So at the moment it can be used to set tech scores as long as the module sets use like names and it will load individual xmls or a pack and save them as individual xmls or a pack. report friendly meaning it would graph nicely and pivot table nicely. neither would a lot of the stuff concerning rebuilding here.Ĭreating report friendly csv's would also not be hard. in app module modification would not be too hard. Once i rebuild that i can do other stuff. like the bridge and cockpit.įor others like steel armor i can strip off the X by Y information at the end of the name and have it work. The ships will save correctly but the module sets only show the first module in the set which for some sets breaks things. On the plus side xdocuments are much easier to use just not as cool in theory. Looking the issue i was having up i find the solution is. after i spent all that time learning how to use them they utterly fail in some regards. I need to rebuild some of the base concepts to not use datasets. The other radio buttons will work but it will clear the current ships before it loads the new ones. Then press one of the buttons on the right.Ĭsv will create a csv file suitable for spreadsheet use.Ĭreate ai pack will create a single file XML.Īi deisngs will save individual files to the Designs_AI folder. if there is a non ship in there it will fail. This will load in all xml's into the app. This may fail on non English setups if the locallow directory has a different spelling.Ĭheck the radio button for load custom designs. The app will automatically point to the sd2 locallow directory. You dont have to do this but it will currently fail if trying to load from custom and there are no designs there. "AppData\LocalLow\Zero Sum Games\StarDrive 2\CustomDesigns" ![]()
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